

Android: Due to possible copyright issues, game is now inverted by Y axis.Android: fix possible hangs and crashes in retrieving external files path.Android: resolution changing improvements.Android: tutorial code rewritten, APK is slightly lighter again.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.MainUI C++: fix final credits rendering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.


Now rcon and commands with quotes work correctly iOS: logs now printed to system log also.MainUI C++: add touch acceleration settings, now it is easy configurable.MainUI C++: cancel button in player introduce dialog.MainUI C++: servers sorting by name, players, ping, etc.Engine: string pool statistics for 64-bit platforms.Engine: -safegl command line switch(see 515438c).Engine: secondary master server, yay! Thanks to for hosting.Engine: new strobing implementation from For details, see PR #353.If you are a PC user, switch to New Engine, it is mostly stable and has important fixes for players and modding scene Changes Added: Old engine will be fully maintained and supported until new engine first stable releases. In contrast, "New Engine" is new code base based on latest upstream Xash3D release. This code base is now deprecated and will be referred as "Old Engine".
